UI Main +NPC


Dev Log: Cillian Mc Padden C23332033

I developed the PC UI around a retro PC, having a black start up screen going straight into a series of Questions until your calibration phase is complete. 

The Green screen I used a custom  font (linked on itch.io). I added everything else from the UI from myself or some assets from the art team.

I did this using a series of arrays, ones for the questions that would check for the player Input. I designed the password so that even if one letter were capitalized wrong it would still be correct, by comparing both strings when they were capitalized. 

I developed the  UI after some playtesting to optimise the design of the UI.

I changed the signifier to a button instead of text when you an incorrect guess.

NPC profiles were added to help engage the text.

I also created a dynamic dialogue system that using arrays again can pick a certain set of dialogue, load each sentence, and reset the conversation when you walk away. This also can change out the sprite of the NPC and name according to current Dialogue Exchange.

The dialogue spits out one character at a time using a for loop like so:

This created an enjoyable player experience. You can get to the next sentence by hitting the left mouse button. You can even go back using backspace. TAB to exit any UI situation as mentioned.

Get dreamscape.exe

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